IN NO EVENT SHALLīRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER INĪN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR INĬONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Not to mention, like all massage therapists, I put up with a seemingly endless stream of 'happy ending' jokes all. OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,įITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. As a woman who's been in the spa business as a therapist and a manager for over five years, I've basically seen everything - the good, the bad, the downright awkward. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS In all copies or substantial portions of the Software. The above copyright notice and this permission notice shall be included Software is furnished to do so, subject to the following conditions: The rights to use, copy, modify, merge, publish, distribute, sublicense,Īnd/or sell copies of the Software, and to permit persons to whom the To deal in the Software without restriction, including without limitation
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If you are a developer using this as part of your love and considering contacting me, you can submit code by Pull requests or Feel free to contact me via twitter and issues, i'll add your profile to team members.Ĭopyright (C) 2016-2017 Rui. DirtColorHSV - Scales the brightness and color of the whole dirt map.Bloom1st~5st HSV - Modifies the brightness and color of the bloom in the each layer, if you need a larger bloom, use higher layer instead.BloomColorAllHSV - Scales the brightness and color of the whole bloom effect (linear color-space with HSV color).BloomRadius - Controls the size of veiling effects in percent of the screen width.BloomThreshold - Fetch out pixels higher than this level of brightness.Drag the BloomThreshold to 0.5 in the morph panel.Put LightBloomController.pmx to the MMD window.Put the LightBloom.x or LightBloom with DirtMap.x to the MMD window.
Download a zip archive from the github page.Direct3D 9 With Shader Model 3.0 (ps_3_0).MikuMikuEffect (Only tested on 037 version 圆4).MikuMikuDance (Only tested on 926 version 圆4).You can see UE4 ( docs) for more information You can see this paper for more information Dirt Mask:ĭirt Mask is an effect to create a camera imperfections (Left: only bloom, right: Bloom with Dirt Mask) and give more impressive HDR effect. The structure of ionic glasses, being dominated by Coulombic interactions, lends itself to high compositional flexibility and therefore, creates significant opportunities in the search for optical materials with enhanced transmission windows, fast ion conductors, phase-change materials, or, e.g., adapted solders, hermetic seals and dielectric insulators.Bloom is an image effect for MikuMikuDance, it can help to hint the relative brightness of objects or add beauty and atmospheric. We also demonstrate the relevance of the adjacent fields of ionic liquids and amorphous metal organic frameworks, and highlight possibilities for fruitful interdisciplinary exchange. Specifically, we discuss the importance of non-percolating topology to dynamic properties such as mechanical behavior, ionic conductivity, relaxation processes and crystallization. By reviewing the compositions and properties of many simple and complex glass-forming salts, we discern the commonalities shared by ionic glasses and their unique characteristics as compared to other classes of glass.
First, we will reassess Zachariasen’s and Hägg’s rules for conventional glass formation in an attempt to broaden the current understanding of glass formation to include ionic glasses. Here, we will critically review ionic glasses as a distinct group of materials in which structural predictions are complicated by the dominance of long-range bonding interactions which lack directionality.
Most prominently, this applies to the class of ionic glasses, presently emerging as a separate class of amorphous materials, which includes classical invert glasses, geometrically frustrated compounds, mixtures of simple salts and ionic liquids, and organic–inorganic hybrids. Such theoretical frameworks break down for the wide range of glass-forming compositions in which covalent bonding does not percolate and, therefore, there is no network in the classical sense. In the most common models of glass structure, a three-dimensional network backbone and less-localized interstitial species are taken as the fundamental constituents of a glass. Due to the absence of microstructure and virtually infinite compositional versatility, glassy materials are perfect candidates for rational methods to predict structure-property relationships.